Equipment

Equipments are essential tools for players in Monster Islands: Age of Zyth. They provide assistance in dishing out damage and providing defense so the player will be able to survive throughout the game.

For a list of weapons, please see here.

For a list of armour and shields, please see here.

Melee

 * Sword - A fast one-handed weapon with a shorter range, capable of dishing out high DPS.
 * Hammer - A slower one-handed weapon with a medium range, but deals a higher damage.
 * Mace - Same as hammer, but faster and less damage output.
 * Greatsword - A fast two-handed weapon with a big range, slowly dishing out high damage.
 * Scythe - Same as greatsword.
 * Battleaxe - A slow two-handed weapon with a big range, capable of dishing tons of damage slowly.


 * Warhammer - Same as battleaxe, but slower and stronger.

Ranged

 * Bow - A two-handed weapon that requires long charging time, deals high damage.
 * Crossbow - A one-handed weapon that requires a much slower charge time and deals medium-high damage. Can be wielded with a shield.
 * Javelin - A one-handed weapon that can be thrown at a fast speed, but deals medium damage. Can be wielded with a shield.

Armour and Shields
Armour will work differently than MI. They will work a lot like Terraria's system. Armour increases the armour stat instead of just some extra health, and the armour stat decreases the amount of damage taken.

Melee Armour
Provides the most defense. Higher tiers will boost MELEE damage output and critical hit chances.

Ranger Armour
Provides lesser defense. Higher tiers will boost RANGED damage output, critical hit chances as well as speed.

Balanced Armour
Provides the moderate defense. Higher tiers will boost BOTH MELEE AND RANGE damage output by a minimal amount, increases critical hit chances.

Mage Armour
Provides moderate defense. Higher tiers will boost BOTH MELEE AND MAGIC damage output. Some set bonuses will increase the power charge rate.